September 27, 2024
1 Solar System Way, Planet Earth, USA
Gaming

Homeworld 3's upcoming paid DLC and free updates will now release in November, rather than stretching into 2025

Homeworld 3 is condensing its release schedule for post-launch updates. Instead of free and paid content arriving in 2025, everything (three free updates and two paid DLCs) will arrive together in a “single major update” in November.

“Following the release of Update 1.2, we made the decision to combine all remaining paid DLC and free content that was released in the roadmap into a single, unified drop in November. Combining the content into a single drop will allow us to focus all of our resources and provide everyone with a higher quality experience,” it says. The announcement of the change of roadmap.

Below is an image that breaks down the new roadmap:


Homeworld 3 Post-Launch Content Roadmap.

“With the changes we're making, we want to reassure those who purchased the Year One Pass that they'll get everything we previously promised. Additionally, we've made modifications to our plans to include community-requested features,” the announcement read.

The Year One Pass granted access to three paid DLCs that would expand the War Games co-op mode with new playable factions and artifacts. These were the Kalan Raiders pack, which was released in July, and the Somtaaw and Taiidan fleet packs, which will be released in November.

Getting access to some of these updates early is presumably a good thing in itself, but if you click through to the comments on the announcement post, you'll find plenty of players disappointed that the Somtaaaw Fleet Pack only includes two new ships, and worried that this means the game won't be getting any more updates after the end of the year.

In our Homeworld 3 ReviewNic felt that the game was sometimes too faithful to its predecessors, but also criticized it for “favoring reaction speed over tactical depth.” The November update will include free changes based on community feedback, some of which could help address that particular issue, including the ability for players to decide for themselves when they’re ready to move on to the next mission, a more linear tech tree, and a reduction in available resources so that decisions about which ships to build matter more.

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