September 19, 2024
1 Solar System Way, Planet Earth, USA
Gaming

This new soulslike has the best twist I've seen in the genre, but sadly fails to land.

Deathbound is set in a grim sci-fi future where religious zealots and science geeks are locked in a mysterious, verbose conflict. In this harrowing dystopia, many doors only open from one side, and ankle-high objects can obstruct passages. The art style is an interesting mix of fantasy, sci-fi, and neon-lit noir elements that remind me of Castlevania: Lords of Shadow 2, and while it’s undeniably a soulslike, it breaks the genre’s tradition of stoic stillness – this is a very talkative game, with a labyrinthine narrative that doesn’t shy away from spectral flashbacks.

A new soulslike needs to have a twist, and Deathbound has its party system. This doesn’t mean you’ll be wandering around the neon-lit ruins of Akratya City with three friends in tow: it means you can switch between a total of four characters on the fly (there are more than four characters, but you have to select four to equip). As I made my way through Akratya’s mostly linear but sometimes loosely interconnected zones, I occasionally found new party members, like Anna, a loudmouth assassin, or Haodai, an unfailingly sincere “master of essence” (a mage, basically). There’s the super-serious spear-wielding Iulia, a heavy battle-axe-wielding misanthrope named Agharos, and, most unusually, a monk, Mamdile, who specializes in the Afro-Brazilian martial arts style Capoeira. Rounding out this group is the former Lord Therone, a sword-and-shield guy, and another character I’ve yet to unlock.

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